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Multi-platform

From the Web to Apple Watch — one project

Web, Android, iOS, iPad, Watch, and Vision Pro. Pick your plan, Klorv adapts the native render.

Klorv targets multi-platform deployment from day one. The same project can power a playable web experience, a modern Android app, or a native iOS app — without manual rewriting.

Depending on your plan, you unlock different targets: Web (free), Expo + Android (Klorv Pro), iOS SwiftUI + iPad + Apple Watch + Vision Pro + widgets (Klorv Max). The technology changes, but the project stays unique inside the editor.

This 'build once, ship many' strategy reduces porting costs, keeps your gameplay loop consistent, and lets you focus on what makes the game unique: art direction and mechanics.

Supported platforms

Web

A public URL playable in any modern browser. Included with the free plan.

Android (Kotlin · Compose)

Modern native Android apps powered by Jetpack Compose.

Expo / React Native

Built-in Expo preview and build pipeline for fast distribution.

iOS (SwiftUI)

Native iOS apps in SwiftUI with native performance.

iPad · Apple Watch · Vision Pro

Extend your game to Apple's high-end ecosystems.

iOS widgets

Add a native home-screen widget to engage your players.

How it works

  1. 01

    Describe your game

    The editor captures intent independently of the target platform.

  2. 02

    Pick your plan

    Free for Web, Pro for Android and Expo, Max for iOS and the Apple suite.

  3. 03

    Configure identifiers

    iOS Bundle Identifier and Android Package Name from the project menu.

  4. 04

    Publish

    App Store, Play Store, or web link — each with its own dedicated flow.

Worth knowing

  • iOS Bundle Identifier configurable from the project menu
  • Android Package Name configurable from the project menu
  • Pro plan ideal for prototypes and basic apps
  • Max plan for games with native performance
Web
Android
iOS
iPad
Watch
Vision Pro

Good to know

  • Apple and Google certificates remain on the studio side (active Apple Developer / Google Play Console required).
  • Some advanced native behaviors (NFC, ARKit) are not yet covered by the agent.
  • Vision Pro and Apple Watch depend on the Klorv Max plan.

What to explore next

Ready to try it?

Start a project in seconds or browse the FAQ for common questions.

Read the FAQ