Measure your game's usage and revenue
Built-in dashboard with users, sessions, retention, revenue, and ROI — coming soon to production.
The Analytics tab provides an overview of your game's health: audience, engagement, monetization. The goal: quickly understand what works and what drops, without plugging in a third-party tool.
Indicators cover acquisition (users, installs), engagement (sessions, depth), retention (W+1, W+7), and monetization (revenue, net margin, ROI, customer lifetime value).
Filters let you zoom in by period (7 / 30 / 90 days), service (web vs native), or platform (iOS / Android / Web). This section is marked 'Coming soon': layout is browsable, real-time wiring is on the way.
What you can measure
Active users
Track daily and monthly audience.
Sessions
Measure engagement depth per session.
Retention
Percentage of users returning on key days / weeks.
Installs
Install volume by period and by campaign.
Revenue
Track revenue by offer, IAP, or ads.
Net margin & ROI
Business indicators to steer your launch.
Customer lifetime value (CLV)
Estimation to fine-tune acquisition costs.
How it works
- 01
Open the Analytics tab
From the editor's top bar.
- 02
Pick a period
Last 7 days, 30 days, or 3 months.
- 03
Filter by service or platform
Refine the view by usage context.
- 04
Export and share
Coming: CSV export and public links.
Worth knowing
- Layout aligned to standard business KPIs
- Period / service / platform filters built in
- Section flagged 'Coming soon' on the product side
- Preview to validate the layout with your team
DAU
3,2 k
ROI
2,1×
CLV
4,90 $
Good to know
- Real-time wiring is not yet plugged in — mocked data for the layout preview.
- No public API yet to pull KPIs into your tools.
- Advanced segments (custom cohorts) are planned for a later iteration.
What to explore next
Publishing
Submit to the App Store, Play Store, or share a public link — with the EAS pipeline built in.
ExploreLive preview
Watch your game run inside an iPhone, Android, tablet, or desktop frame — and test on a real phone via Expo Go.
ExploreAI Builder
Describe your game in plain language; Klorv writes the code, designs the levels, and shapes the gameplay loop.
ExploreReady to try it?
Start a project in seconds or browse the FAQ for common questions.